Tuesday, 16 September 2014

Malifaux Beginners Tournament

Some friends from far away have expressed interest in meeting up and possibly dipping their toes into the world of Malifaux. In order to try and get everyone to learn together I made up a rulespack for a beginners tournament and I thought it'd be good if I posted it here and was able to get some feedback (pretty please!)

Anyway, here it is!

Welcome to Malifaux!

An event for many of the Tea-Makers to trade in their dice for some cards and try their hand at cheating Fate.

Turn up and register. Acquire Bacon and Tea
Round 1
Break for Lunch
Round 2
Round 3
Awards and Home

Game setup
Round 1
30 Soulstone Crew (see Crew Construction Below)
Standard deployment - Turf War – No Schemes
This round is really designed to be a warm up and allows players who have not played the game before to get to grips with the basic mechanics without going in ‘head first’
Round 2
40 Soulstone Crew
Standard Deployment - Recon – Pick one of the following:
Breakthrough, Protect Territory, Bodyguard, Assassinate, Line in the Sand
N.B. Normally in a game of Malifaux you would pick two of the five options, which could not be the above because of the way they are generated, but this is designed to introduce you to the most common schemes in the game
Round 3
50 Soulstone Crew
Standard Deployment - Squatter’s Rights – Pick two of the following:
Line in the Sand, Murder Protégé, Entourage, Protect Territory, Breakthrough
A full game of Malifaux to finish off the day!
Crew Construction
 When registering in the morning, each player should notify the TO which single faction and single Master they intend to use for the day. This faction and master must be used in every game.
E.G. If I wanted to use Misaki, I would need to tell the TO that intended to use Misaki, but also which of her two possible faction options I wanted to play her as, for example Ten Thunders.
Crews do not have to be fully painted, but need to be assembled. Proxies and Conversions are allowed as long as you get them approved by emailing connorbarker520829@gmail.com first. In the event of a dispute the TO’s decision will be final.
Round Times
Round times vary, so check the schedule, but in every game when there is 15 mins left the TO will announce ‘last turn’ where players should not begin a new turn. When the time is up the TO will announce ‘Last activation’ and players should not activate any other models. Victory points must be scored as the table lies, not with what may or would have happened, and both players should fill out their result sheet and give them to the TO.
Players should not flip for extra turns after turn 5. At the end of turn 5 the game ends.
Winning the event
When you arrive at the event, when you tell the TO your chosen Master and Faction, you should also rank your experience in the following chart:
Never played before
Have played less than 10 games in total ever
Have played the last edition, or play the game every month or so
Attended other Malifaux tournaments

Obviously this is only a rough guide and it relies on the players being as honest as possible. Please don’t be that guy.
Where possible then, players will play against people of the same level. The first game drawn randomly from this selection, the next games chosen using the swiss system.
 At the end of each Encounter, players tally up the VP that they earned that round. The player that earned more VP than his or her opponent wins the game and the opponent loses the game. In case of the same VP count, the game is a draw.

 Each of the different ranks of players will then be pooled into separate scoring tables i.e. people who have never played before will only have their scores compared against people of the same level of experience.

 After each round, placement will be scored according to ranking of total Tournament Points, with Victory Point Differential and then Total Victory Points used as tie breakers (see below if you are interested, but you, especially beginners, don’t really need to know this bit!)

Tournament Points [TP]:
A win awards 3TP to the winner, a draw awards 1TP to each player, and a loss awards 0TP to the defeated player.
Eg. Adam and Bill played a game, and Adam scored 6VP while Bill scored 4VP. Adam receives 3TP, while Bill receives 0TP.

Victory Point Differential [DIFF]:
Each player subtracts the amounts of VP their opponent scored from the amount of VP that they scored.
Eg. Using the example above, Adam would have +2Diff, while Bill would have -2Diff.

Victory Points [VP]:
This is the amount of points each player earned.
Eg. Using the example above, Adam would have 6VP while Bill would have 4VP.

Then whoever is the top of each table wins best: Minion, Enforcer, Henchman or Master respectively based on experience!


  1. Looks like a really good idea but how come round 2 has been allocated more time than round 3?

    1. good point, well made! Ammended it now